Animation

The illusion of life.
wikipedia

See also | :audio

Notes

Overview

https://www.bloopanimation.com/how-to-make-an-animated-movie/
https://www.youtube.com/playlist?list=PLY6PCL9ylnRTARDtU1moVpzUYLdI0UoJn (video series)
https://www.khanacademy.org/partner-content/pixar (training series)

Terminology

http://blog.digitaltutors.com/basic-3d-modeling-terminology/
http://blog.digitaltutors.com/key-rigging-terms-get-moving/
http://blog.digitaltutors.com/cover-bases-common-3d-texturing-terminology/
http://blog.digitaltutors.com/common-terminology-3d-animation/

Libre graphics

Applications/frameworks
http://www.gafferhq.org

See also | :replacement

Library stewards

Related libraries

ffprobe
https://github.com/simonh10/ffprobe
A :python wrapper around the ffprobe command (from :ffmpeg) to extract metadata from media files.

MoviePy
https://zulko.github.io/moviepy/
Wraps :ffmpeg in an OO paradigm

OpenImageIO
https://sites.google.com/site/openimageio/home
OpenImageIO is a library for reading and writing images, and a bunch of related classes, utilities, and applications. There is a particular emphasis on formats and functionality used in professional, large-scale animation and visual effects work for film. OpenImageIO is used extensively in animation and VFX studios all over the world, and is also incorporated into several commercial products.

python-edl
https://pypi.python.org/pypi/edl
A :python EDL (Edit Decision List) parsing library... collaboration welcome. Uses https://pypi.python.org/pypi/timecode to parse SMPTE timecodes (HH:MM:SS:FF)

Search for "CG" or "VFX"

These are often more useful search terms than "animation" or "3D animation":

Tools

Data



Backlinks: blender opencolorio royal-render dpx alembic-graphics pyblish drawpile imagemagick opengl krita natron ffmpeg mlt openexr gimp audio autodesk:shotgun autodesk:maya

CC0 / Public domain dedication To the extent possible under law, d3vid seaward has waived all copyright and related or neighboring rights to "Animation in Grasmere notebook, including code snippets" (why? how?)